
Tower Defense Toolkit — Wave, Path & Targeting Engine
A downloadable tool
TOWER DEFENSE TOOLKIT
A drop-in wave, pathing, and targeting engine for any JS-based
tower defense game.
Handles the three systems every TD game needs: enemies spawning
in scaling waves, path-following movement, and tower targeting
with three built-in priority modes (nearest, strongest,
first-in-path). No economy, no currency, no specific tower or
enemy roster — bring your own art, balance numbers, and game
loop.
Originally extracted from a shipped tower defense game's core
engine.
WHY THIS ONE
Wave scaling and targeting logic are easy to get wrong — enemies
that don't ramp up smoothly, towers that pick bad targets, path
following that stutters. This module handles all three cleanly
so you can go straight to designing towers and levels.
FEATURES
- Zero dependencies — single UMD module
- Engine-agnostic — Phaser, PixiJS, Three.js, canvas, or custom
- Configurable wave count, spawn rate, and difficulty curve
- Three targeting modes: nearest, strongest, first-in-path
- Range and cooldown/fire-rate handling built in
- Interactive HTML demo with live wave/targeting visualization
WHAT'S INCLUDED
- core-td.js — the engine module
- demo.html — live visual demo, three towers running different
targeting modes
- README.md — usage guide, full config reference
- MIT license — free to use in commercial projects
| Published | 1 day ago |
| Status | Released |
| Category | Tool |
| Author | cyberlab |
| Genre | Strategy |
| Tags | game-dev-tool, javascript, pathfinding, Procedural Generation, tool, Tower Defense, wave-system |
| AI Disclosure | AI Assisted, Code, Graphics, Text |
Purchase
In order to download this tool you must purchase it at or above the minimum price of $9 USD. You will get access to the following files:

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